Real head-to-head · same prompt, one shot

Kimi K2.7 vs Gemma-4 12B Coder

The heavy lifter — frontier coder at flat-rate. vs The free, offline coder — trained only on code that passed its tests.

Head-to-head verdict: Kimi K2.7 wins 4–1.

Kimi K2.7 · context256K tokens
Gemma-4 12B Coder · context256K tokens
Kimi K2.7 · priceFlat plan (no per-token bill)
Gemma-4 12B Coder · priceFree · runs locally
Kimi K2.7 · vendorMoonshot AI
Gemma-4 12B Coder · vendorCommunity (Gemma-4 · local)

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Kimi K2.7 and Gemma-4 12B Coder, side by side, on 6 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Kimi K2.7 · Wired into the Agent OS as the heavy-lifter for game/sim prototypes and Kanban-dispatched code work. Mode toggled per task: Quality for one-shot games, Fast for short bursts.

Gemma-4 12B Coder · Wired into the Agent OS local engine (Local chat + Local Hermes Engine + Agent Kanban) as the free, offline coder. Scored by Claude judge against the same one-shot prompts every other model ran.

Side-by-side on 42 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Kimi K2.7
Gemma-4 12B Coder
Game
🥉Kimi K2.7 on Arcade
Gemma-4 12B Coder on Arcade
Page
Kimi K2.7 on Landing
Gemma-4 12B Coder on Landing
Sim
Kimi K2.7 on Galaxy
Gemma-4 12B Coder on Galaxy
Sim
Kimi K2.7 on Solar
Gemma-4 12B Coder on Solar
Visual
Kimi K2.7 on Matrix
Gemma-4 12B Coder on Matrix
Visual
🥈Kimi K2.7 on Plasma
Gemma-4 12B Coder on Plasma
Game
Kimi K2.7 on Crypt
— not attempted —
Game
Kimi K2.7 on Dogfight
— not attempted —
Game
🥇Kimi K2.7 on Doom
— not attempted —
Kimi K2.7 on Dragonflight
— not attempted —
Kimi K2.7 on Dragonrealm
— not attempted —
Game
Kimi K2.7 on Game
— not attempted —
🥉Kimi K2.7 on Neonblaster
— not attempted —
Game
Kimi K2.7 on Neoncity
— not attempted —
Game
🥈Kimi K2.7 on Neonracer
— not attempted —
Kimi K2.7 on Nordiccrypt
— not attempted —
Game
🥉Kimi K2.7 on Outrun
— not attempted —
Game
Kimi K2.7 on Pool
— not attempted —
Game
Kimi K2.7 on Racing
— not attempted —
Game
🥇Kimi K2.7 on Raycaster
— not attempted —
Game
Kimi K2.7 on Rpg
— not attempted —
Game
Kimi K2.7 on Skyrim
— not attempted —
🥉Kimi K2.7 on Twilightvale
— not attempted —
Game
Kimi K2.7 on Voxelcraft
— not attempted —

Where Kimi K2.7 beat Gemma-4 12B Coder

The tasks where I gave Kimi K2.7 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Solar Sim
Kimi K2.7 8.0 · Gemma-4 12B Coder 2.5 (+5.5)

What I saw: Three genuinely good space sims. Opus tilts the orbits into real 3D with a bloom-heavy sun and Saturn's rings. GLM's is the most product-like — labelled planets, orbit and label toggles, a clean HUD. Kimi's is a tidy tilted-orbit system with rings and a deep starfield. Opus and G…

Plasma Visual
Kimi K2.7 7.5 · Gemma-4 12B Coder 2.5 (+5.0)

What I saw: Plasma effect with palette switcher + click ripple. Cleaner than M3's stub.

Galaxy Sim
Kimi K2.7 8.0 · Gemma-4 12B Coder 5.0 (+3.0)

What I saw: Opus built a proper interactive 3D galaxy — drag to orbit a 7,000-star cloud around a glowing core. Kimi's is the prettiest single frame: a clean tilted spiral disk with rainbow arms. GLM's runs on a canvas with a slick NGC-style HUD and zoom, just less dramatic at a glance. Thre…

Arcade Game
Kimi K2.7 8.0 · Gemma-4 12B Coder 6.0 (+2.0)

What I saw: All three shipped a genuinely juicy game. Opus's breakout had the most game-feel — particle bursts and a live combo. Kimi's breakout was clean and solid. GLM went its own way with fullscreen neon asteroids. The closest of the practical five.

Where Gemma-4 12B Coder beat Kimi K2.7

The tasks where I gave Gemma-4 12B Coder a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Landing Page
Gemma-4 12B Coder 7.0 · Kimi K2.7 6.5 (+0.5)

What I saw: Best gemma build. A clean, professional SaaS landing for 'Aether' — sticky nav (Features / Pricing / Log in), bold hero headline, subhead, sections below the fold. Genuinely strong for a free local 12B. One bug: the hero CTA button renders white-on-white so its label is invisible.

Strengths & weaknesses I logged

Kimi K2.7

Strengths

  • Best-of-three on interactive games — raycaster, DOOM, monster AI
  • Three speed modes (Fast / No-Think / Quality) you can swap per task
  • Flat-rate plan eliminates the per-token meter, so iteration is free

Trade-offs

  • Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair
  • Bronze average on the Goldie Bench bench despite the gold-medal games — its visual builds are accurate but understated

Gemma-4 12B Coder

Strengths

  • Runs 100% free + offline on a consumer Mac (Q4_K_M, 7.4GB) — no API, no rate limits, nothing leaves the machine
  • Test-verified training (Composer 2.5 + Fable 5) — shipped a clean SaaS landing page and a working particle galaxy one-shot
  • Fast on Apple Silicon — 2.4s cold start, ~35 tokens/sec on an M4 Max

Trade-offs

  • Half its one-shots shipped broken on the bench — a missing canvas append, a missing render loop, and an uncompiled WebGL shader
  • Far below frontier models on complex 3D / WebGL / games — strongest on pages and simple canvas work, not simulations

Pricing & context — the spec sheet

Spec Kimi K2.7 Gemma-4 12B Coder
VendorMoonshot AICommunity (Gemma-4 · local)
Context window256,000 tokens256,000 tokens
PriceFlat plan (no per-token bill)Free · runs locally
Pricing detailAvailable on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality).A community fine-tune of Google's Gemma-4 12B (xentriom/gemma-4-12B-coder-fable5-composer2.5-v1), Apache-2.0. Free to download and run 100% offline on your own Mac via Ollama — no API, no per-token bill. The Q4_K_M build is 7.4GB.
Release2026-062026-06
Bench coverage20/42 scored · avg 7.42/106/6 scored · avg 4.25/10

The verdict — which should you pick?

Across 5 scored shared tasks, Kimi K2.7 averaged 7.60/10, beating Gemma-4 12B Coder's 4.60/10 by 3.00 points. Pick Kimi K2.7 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Kimi K2.7 and Gemma-4 12B Coder both into the Agent Operating System and dispatch each from the kanban by task type — interactive game prototypes you want shippable on the first prompt → Kimi K2.7, free, private, offline coding where nothing can leave your machine → Gemma-4 12B Coder. That's the same setup I run for the 3,600+ founders inside the AI Profit Boardroom.

FAQ — Kimi K2.7 vs Gemma-4 12B Coder

Which is better, Kimi K2.7 or Gemma-4 12B Coder?

On Goldie Bench, Kimi K2.7 averages 7.60/10 across the shared tasks, with 3 gold, 2 silver, 4 bronze overall. Gemma-4 12B Coder averages 4.60/10, with 0 gold, 0 silver, 0 bronze. Kimi K2.7 wins the head-to-head 4–1.

How much does Kimi K2.7 cost vs Gemma-4 12B Coder?

Kimi K2.7: Available on Moonshot's flat-rate subscription plan — no per-token billing for individual builders. The plan covers all three speed modes (Fast, No-Think, Quality). Gemma-4 12B Coder: A community fine-tune of Google's Gemma-4 12B (xentriom/gemma-4-12B-coder-fable5-composer2.5-v1), Apache-2.0. Free to download and run 100% offline on your own Mac via Ollama — no API, no per-token bill. The Q4_K_M build is 7.4GB.

What's the context window for Kimi K2.7 vs Gemma-4 12B Coder?

Kimi K2.7 has a 256,000 tokens context window. Gemma-4 12B Coder has a 256,000 tokens context window.

When should I pick Kimi K2.7 over Gemma-4 12B Coder?

Pick Kimi K2.7 for: Interactive game prototypes you want shippable on the first prompt; High-iteration agent loops where per-token cost would dominate; Long-context refactors using the 256K window inside Agent OS. The trade-off is the weaknesses we logged on the bench: Plays plainest on abstract visual prompts — synthwave grids, fluid sims, aurora — where GLM and Opus add more flair; Bronze average on the {{SITE_NAME}} bench despite the gold-medal games — its visual builds are accurate but understated.

When should I pick Gemma-4 12B Coder over Kimi K2.7?

Pick Gemma-4 12B Coder for: Free, private, offline coding where nothing can leave your machine; Landing pages, simple canvas builds, and code you'll review before shipping; Anyone who wants a $0 local coder wired into their Agent OS. The trade-off is the weaknesses we logged on the bench: Half its one-shots shipped broken on the bench — a missing canvas append, a missing render loop, and an uncompiled WebGL shader; Far below frontier models on complex 3D / WebGL / games — strongest on pages and simple canvas work, not simulations.

How does Goldie Bench score Kimi K2.7 vs Gemma-4 12B Coder?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 3,600+ founders shipping with it every day all live inside the AI Profit Boardroom.

3,600+founders
258documented wins
38countries
$100k+/mocommunity MRR