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Real head-to-head · same prompt, one shot

Fugu Mini vs Fugu Ultra 1.1

Fugu's fast mini variant — single model, no panel, ~3 min per build. vs Sakana's multi-agent orchestrator, v1.1 — routes experts per request.

Head-to-head verdict: Fugu Mini wins 8–6 with 1 tie.

Fugu Mini · contextSakana subscription · same key as Ultra
Fugu Ultra 1.1 · context1M tokens
Fugu Mini · priceSame Sakana subscription pool as Fugu Ultra
Fugu Ultra 1.1 · priceAPI · orchestration billed
Fugu Mini · vendorSakana AI
Fugu Ultra 1.1 · vendorSakana AI

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fugu Mini and Fugu Ultra 1.1, side by side, on 15 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Fugu Mini · Dispatched from Agent OS as the fast Sakana lane. Bench scored by Claude judge against the same 42 prompts.

Fugu Ultra 1.1 · Benched on GoldieBench via Sakana's Responses API (fugu-ultra-v1.1, xhigh reasoning). Game tasks use the skill-infused threejs-game-director prompt plus a controls+graphics fix loop with an anti-regression clamp, judged on a real mid-play frame by the same Opus judge as the field.

Side-by-side on 46 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Fugu Mini
Fugu Ultra 1.1
Game
Fugu Mini on Arcade
Fugu Ultra 1.1 on Arcade
Game
Fugu Mini on Dogfight
Fugu Ultra 1.1 on Dogfight
Game
Fugu Mini on Doom
Fugu Ultra 1.1 on Doom
Fugu Mini on Dragonflight
Fugu Ultra 1.1 on Dragonflight
Fugu Mini on Dragonrealm
🥉Fugu Ultra 1.1 on Dragonrealm
Game
🥇Fugu Mini on Game
Fugu Ultra 1.1 on Game
Game
Fugu Mini on Neoncity
Fugu Ultra 1.1 on Neoncity
Game
Fugu Mini on Neonracer
Fugu Ultra 1.1 on Neonracer
Fugu Mini on Nordiccrypt
Fugu Ultra 1.1 on Nordiccrypt
Game
Fugu Mini on Outrun
Fugu Ultra 1.1 on Outrun
Game
Fugu Mini on Racing
Fugu Ultra 1.1 on Racing
Game
Fugu Mini on Raycaster
Fugu Ultra 1.1 on Raycaster
Game
Fugu Mini on Rpg
Fugu Ultra 1.1 on Rpg
Game
Fugu Mini on Skyrim
Fugu Ultra 1.1 on Skyrim
Visual
Fugu Mini on Aurora
Fugu Ultra 1.1 on Aurora
Game
— not attempted —
Fugu Ultra 1.1 on Crypt
Game
— not attempted —
🥉Fugu Ultra 1.1 on Flightsim
Game
— not attempted —
Fugu Ultra 1.1 on Gtadrive
Game
— not attempted —
Fugu Ultra 1.1 on Gtafoot
— not attempted —
Fugu Ultra 1.1 on Neonblaster
Game
— not attempted —
🥈Fugu Ultra 1.1 on Parachute
Game
— not attempted —
Fugu Ultra 1.1 on Pool
— not attempted —
Fugu Ultra 1.1 on Twilightvale
Page
— not attempted —
Fugu Ultra 1.1 on Aipbpromo

Where Fugu Mini beat Fugu Ultra 1.1

The tasks where I gave Fugu Mini a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Neoncity Game
Fugu Mini 8.5 · Fugu Ultra 1.1 2.3 (+6.2)

What I saw: Cyberpunk neon city flythrough. Smoke-test PASS (9.6% pixel diff — strong motion).

Raycaster Game
Fugu Mini 7.0 · Fugu Ultra 1.1 2.0 (+5.0)

What I saw: Mini gap-fill — raycaster maze. Smoke-test MAYBE (0.2% diff) — pointer-lock FPS the auto-test can't fully drive; flagged for manual verification.

Arcade Game
Fugu Mini 8.5 · Fugu Ultra 1.1 5.5 (+3.0)

What I saw: 55KB Breakout-style — paddle, ball, brick wall, particles, score HUD. Smoke-test PASS (large pixel diff after input).

Fugu Mini 7.0 · Fugu Ultra 1.1 5.2 (+1.8)

What I saw: Mini gap-fill — 31KB Nordic dungeon. Smoke-test MAYBE (0.5% diff) — pointer-lock FPS; flagged for manual verification.

Fugu Mini 8.0 · Fugu Ultra 1.1 6.5 (+1.5)

What I saw: Dragon flight through neon rings with HUD. Smoke-test PASS.

Where Fugu Ultra 1.1 beat Fugu Mini

The tasks where I gave Fugu Ultra 1.1 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Rpg Game
Fugu Ultra 1.1 8.4 · Fugu Mini 6.5 (+1.9) · Verdant Relic RPG

What I saw: Polished top-down 3D RPG with visible enemies in aggro rings, active combat ('HIT -13' damage numbers, health at 87), pickups, a shrine objective, and a clean HUD showing inventory/kills/hostiles; strong shippable build, only slightly held back by the inventory system being minim…

Dogfight Game
Fugu Ultra 1.1 7.2 · Fugu Mini 6.0 (+1.2)

What I saw: Strong visuals — detailed hero jet with shadow, polished HUD, city skyline and terrain create a real air-combat atmosphere; but the screenshot shows no visible enemies or combat (0/10 kills, no dogfight action), so it reads closer to a flight-sim showcase than a proven shooter.

Fugu Ultra 1.1 8.6 · Fugu Mini 8.0 (+0.6) · Frozen combat realm

What I saw: Strong Skyrim-vibe frozen open world with layered snowy mountains, a player with visible sword, multiple approaching enemies with health orbs, runes, an event banner ('DRAGON SWOOP · FIRE BREATH') and polished HUD/compass — clearly beats the empty-walking-sim trap. Enemy models a…

Racing Game
Fugu Ultra 1.1 8.6 · Fugu Mini 8.0 (+0.6) · Neon combat racer

What I saw: Gorgeous polished third-person racer with a clear track, guardrails, trees/rocks/buildings, obstacle cones, a slick craft with ground shadow, and combat layered in (crosshair, KILLS 0/12, visible enemies/targets ahead) plus rich HUD with minimap — strong shippable build; only min…

Doom Game
Fugu Ultra 1.1 8.4 · Fugu Mini 8.0 (+0.4) · 3D demon shooter

What I saw: Strong atmospheric 3D maze with a visible horned demon enemy, working shotgun, minimap with tracked enemies, and active combat ('CLAWED' hit feedback, HP dropped to 082) — polished HUD and lighting. Falls just shy of the field's best; enemies are more Three.js models than true ra…

Strengths & weaknesses I logged

Fugu Mini

Strengths

  • Zero panel orchestration — much lower latency than Ultra
  • Same Sakana subscription, no extra cost
  • Doesn't time out on heavy game/3D prompts where Ultra stalls

Trade-offs

  • Single model only — no ensemble verdict
  • Newer than Ultra — less calibration / verification

Fugu Ultra 1.1

Strengths

  • Orchestrates 1-3 expert agents per request and synthesises their answers
  • Reported SWE-Bench Pro 73.7 — above Opus 4.8 and GPT-5.5 on Sakana's table
  • OpenAI- and Anthropic-compatible API — drop-in for Codex and Claude Code

Trade-offs

  • Benched as a partial run until the full 50-task batch completes
  • Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are

Pricing & context — the spec sheet

Spec Fugu Mini Fugu Ultra 1.1
VendorSakana AISakana AI
Context windowSingle-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call.1,000,000-token context window
PriceSame Sakana subscription pool as Fugu UltraAPI · orchestration billed
Pricing detailThe non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts.Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region.
Release2026-06-152026-07
Bench coverage36/37 scored · avg 7.75/1023/24 scored · avg 6.94/10

The verdict — which should you pick?

Across 15 scored shared tasks, Fugu Mini averaged 7.70/10, beating Fugu Ultra 1.1's 6.63/10 by 1.07 points. Pick Fugu Mini when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fugu Mini and Fugu Ultra 1.1 both into the Agent Operating System and dispatch each from the kanban by task type — agent loops where latency matters more than panel consensus → Fugu Mini, hard, high-stakes coding and reasoning where answer quality beats latency → Fugu Ultra 1.1. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Fugu Mini vs Fugu Ultra 1.1

Which is better, Fugu Mini or Fugu Ultra 1.1?

On Goldie Bench, Fugu Mini averages 7.70/10 across the shared tasks, with 2 gold, 0 silver, 0 bronze overall. Fugu Ultra 1.1 averages 6.63/10, with 0 gold, 1 silver, 2 bronze. Fugu Mini wins the head-to-head 8–6.

How much does Fugu Mini cost vs Fugu Ultra 1.1?

Fugu Mini: The non-Ultra `fugu` model on Sakana's API. Sakana describes it as 'Fast mini model optimized for low latency yet high quality responses.' Crucially: zero orchestration tokens per call (vs Ultra's panel of thousands). Returns in ~3 min instead of 6-15 min and doesn't time out on heavy prompts. Fugu Ultra 1.1: Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region.

What's the context window for Fugu Mini vs Fugu Ultra 1.1?

Fugu Mini has a Single-model variant of Sakana's Fugu — no panel orchestration. Same API endpoint, much faster per call. context window. Fugu Ultra 1.1 has a 1,000,000-token context window context window.

When should I pick Fugu Mini over Fugu Ultra 1.1?

Pick Fugu Mini for: Agent loops where latency matters more than panel consensus; Quick first-drafts you'll refine downstream; Filling out a bench when Ultra is timing out. The trade-off is the weaknesses we logged on the bench: Single model only — no ensemble verdict; Newer than Ultra — less calibration / verification.

When should I pick Fugu Ultra 1.1 over Fugu Mini?

Pick Fugu Ultra 1.1 for: Hard, high-stakes coding and reasoning where answer quality beats latency; Agentic workflows in Codex / Claude Code via the drop-in provider config; One-shot builds you want a panel of experts on, not a single model. The trade-off is the weaknesses we logged on the bench: Benched as a partial run until the full 50-task batch completes; Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are.

How does Goldie Bench score Fugu Mini vs Fugu Ultra 1.1?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

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