
Real head-to-head · same prompt, one shot
Fugu Ultra 1.1 vs Inkling
Sakana's multi-agent orchestrator, v1.1 — routes experts per request. vs A 975B open-weights frontier model — yours to own and run.
Head-to-head verdict: Fugu Ultra 1.1 wins 17–5 with 1 tie.
What I tested — same prompt, two models
I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fugu Ultra 1.1 and Inkling, side by side, on 23 shared tasks inside the Agent Operating System.
Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.
Fugu Ultra 1.1 · Benched on GoldieBench via Sakana's Responses API (fugu-ultra-v1.1, xhigh reasoning). Game tasks use the skill-infused threejs-game-director prompt plus a controls+graphics fix loop with an anti-regression clamp, judged on a real mid-play frame by the same Opus judge as the field.
Inkling · Benched on GoldieBench one-shot through Tinker's OpenAI-compatible endpoint at medium reasoning effort, then headless-playtested on the same rubric as the whole field. In the Agent OS it's wired into the opencode tab on your own Tinker key — the Ink Machine.
Side-by-side on 50 shared tasks
Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).
Task ↓
Fugu Ultra 1.1
Inkling
Game
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Visual
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— not attempted —
Where Fugu Ultra 1.1 beat Inkling
The tasks where I gave Fugu Ultra 1.1 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Crypt
Game
Fugu Ultra 1.1 7.8
·
Inkling 2.5
(+5.3)
What I saw: Strong atmospheric torch-lit crypt with a visible skeleton enemy, working HUD (health/torch/kills/depth), coffins and props — clearly a combat crawler not an empty walk sim. Lighting feels a bit washed-out/bright for a 'torch-lit dungeon' and the mood lacks the deep shadowy dread…
Flightsim
Game
Fugu Ultra 1.1 8.4
·
Inkling 3.5
(+4.9)
What I saw: Polished flight sim with a detailed aircraft model, full HUD (airspeed/alt/VS/heading tape/attitude indicator), runway with markings, hangar, control tower and terrain — plus a combat layer with visible drones and cannon reticle. Very strong and shippable, but the enemy at this f…
Rpg
Game
Fugu Ultra 1.1 8.4
·
Inkling 4.0
(+4.4)
· Verdant Relic RPG
What I saw: Polished top-down 3D RPG with visible enemies in aggro rings, active combat ('HIT -13' damage numbers, health at 87), pickups, a shrine objective, and a clean HUD showing inventory/kills/hostiles; strong shippable build, only slightly held back by the inventory system being minim…
Twilightvale
Game
Fugu Ultra 1.1 8.6
·
Inkling 4.5
(+4.1)
· Atmospheric RPG World
What I saw: Gorgeous cohesive twilight scene with detailed hero holding a weapon, visible enemies (creature + humanoid), wooden bridge, lampposts, cottage, river, pickups and a working minimap/HUD with quest and kill tracker. Strong art direction and populated world with combat framing; only…
Doom
Game
Fugu Ultra 1.1 8.4
·
Inkling 4.5
(+3.9)
· 3D demon shooter
What I saw: Strong atmospheric 3D maze with a visible horned demon enemy, working shotgun, minimap with tracked enemies, and active combat ('CLAWED' hit feedback, HP dropped to 082) — polished HUD and lighting. Falls just shy of the field's best; enemies are more Three.js models than true ra…
Where Inkling beat Fugu Ultra 1.1
The tasks where I gave Inkling a higher 0–10 score on the same prompt — with the actual commentary from my source guides.
Neoncity
Game
Inkling 6.3
·
Fugu Ultra 1.1 2.3
(+4.0)
What I saw: Strong neon typography and clean UI, and it does render a driveable 3D city, but the buildings read as flat matte blocks (emissive materials don't self-glow without bloom) and the road looks like a plain blue plane, giving a flat, unpolished cyberpunk feel well short of the field's best.
Arcade
Game
Inkling 8.2
·
Fugu Ultra 1.1 5.5
(+2.7)
What I saw: A polished 3D Breakout in Three.js with a gorgeous gradient title, glowing rainbow brick wall, paddle/ball follow, trail dots and live score badge — clearly renders and is on-brief. Held back from top spot by the loose 2D collision math on a 3D perspective view (paddle bounce/wal…
Raycaster
Game
Inkling 4.5
·
Fugu Ultra 1.1 2.0
(+2.5)
What I saw: Polished gradient title/HUD and clean colorful walls, but the initial render looks flat and disorienting — walls float in a black void with no visible floor/ceiling, and the camera appears to be facing into a wall rather than presenting a readable corridor. The build uses full 3D…
Aurora
Visual
Inkling 7.8
·
Fugu Ultra 1.1 5.5
(+2.3)
What I saw: Renders a vivid, colorful WebGL aurora curtain with clean green/cyan/purple bands, ground plane, and tasteful title overlay — clearly on-brief and polished; but the curtain reads as a contained rectangular slab rather than a sky-spanning flowing veil, and the mountain silhouette …
Pool
Game
Inkling 6.3
·
Fugu Ultra 1.1 4.5
(+1.8)
What I saw: Renders a clean 3D table with rack, pockets, and a decent title overlay, but the table sits small in the frame with heavy vignette wasting most of the screen, and the physics have flaws (cue-ball-only drag, no game rules/scoring). The rack looks slightly offset and the balls are …
Strengths & weaknesses I logged
Fugu Ultra 1.1
Strengths
- Orchestrates 1-3 expert agents per request and synthesises their answers
- Reported SWE-Bench Pro 73.7 — above Opus 4.8 and GPT-5.5 on Sakana's table
- OpenAI- and Anthropic-compatible API — drop-in for Codex and Claude Code
Trade-offs
- Benched as a partial run until the full 50-task batch completes
- Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are
Inkling
Strengths
- Genuinely open-weights — the full 975B model is public on Hugging Face; run it on your own key, no black box
- Best one-shot builds are 2D / animation / web — a matrix-rain that topped its task (8.4), plus arcade, fractal, aurora and a mini web-OS all judged shippable (7.6–8.2)
- Frontier-class agentic coding for an open model — 77.6% SWE-bench Verified, ahead of Nemotron 3 Ultra
- 1M-token context, native multimodal (text/image/audio), and a controllable thinking-effort dial
Trade-offs
- One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5)
- Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5)
- Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership
Pricing & context — the spec sheet
| Spec | Fugu Ultra 1.1 | Inkling |
|---|---|---|
| Vendor | Sakana AI | Thinking Machines |
| Context window | 1,000,000-token context window | 1,000,000 tokens |
| Price | API · orchestration billed | $0.33 / M |
| Pricing detail | Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region. | Inkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker. |
| Release | 2026-07 | 2026-07 |
| Bench coverage | 23/23 scored · avg 6.94/10 | 50/50 scored · avg 6.07/10 |
The verdict — which should you pick?
Across 23 scored shared tasks, Fugu Ultra 1.1 averaged 6.94/10, beating Inkling's 5.96/10 by 0.99 points. Pick Fugu Ultra 1.1 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.
If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fugu Ultra 1.1 and Inkling both into the Agent Operating System and dispatch each from the kanban by task type — hard, high-stakes coding and reasoning where answer quality beats latency → Fugu Ultra 1.1, owning a frontier model instead of renting one — on your own key, pennies per build → Inkling. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.
FAQ — Fugu Ultra 1.1 vs Inkling
Which is better, Fugu Ultra 1.1 or Inkling?
On Goldie Bench, Fugu Ultra 1.1 averages 6.94/10 across the shared tasks, with 0 gold, 1 silver, 2 bronze overall. Inkling averages 5.96/10, with 0 gold, 0 silver, 0 bronze. Fugu Ultra 1.1 wins the head-to-head 17–5.
How much does Fugu Ultra 1.1 cost vs Inkling?
Fugu Ultra 1.1: Sakana's Fugu Ultra v1.1 — a multi-agent system served as a model: an orchestrator routes each request across one to three expert agents and synthesises the answer. Reported (v1.0): SWE-Bench Pro 73.7, LiveCodeBench 93.2, GPQA Diamond 95.5. NOTE: Sakana geo-blocks the EU/EEA/UK/Switzerland pending GDPR compliance — benched from an allowed region. Inkling: Inkling is open-weights — a 975B-parameter (41B active) Mixture-of-Experts model whose full weights are public on Hugging Face. You run it on your own key through Tinker's OpenAI-compatible endpoint (usage-based, ~$0.33/M sampling, 50% off at launch), or via Together / Fireworks / Modal / Databricks / Baseten. Benched here one-shot at medium reasoning effort via Tinker.
What's the context window for Fugu Ultra 1.1 vs Inkling?
Fugu Ultra 1.1 has a 1,000,000-token context window context window. Inkling has a 1,000,000 tokens context window.
When should I pick Fugu Ultra 1.1 over Inkling?
Pick Fugu Ultra 1.1 for: Hard, high-stakes coding and reasoning where answer quality beats latency; Agentic workflows in Codex / Claude Code via the drop-in provider config; One-shot builds you want a panel of experts on, not a single model. The trade-off is the weaknesses we logged on the bench: Benched as a partial run until the full 50-task batch completes; Region-locked: unavailable across the EU/EEA/UK/CH — access depends on where you are.
When should I pick Inkling over Fugu Ultra 1.1?
Pick Inkling for: Owning a frontier model instead of renting one — on your own key, pennies per build; Generative visuals, data-viz and single-file web builds you want one-shot; A customizable open base you can fine-tune on Tinker for your own domain. The trade-off is the weaknesses we logged on the bench: One-shot 3D games are weak — three.js dungeons/racers render a title screen but no playable scene, like most open models (crypt 2.5); Physics and particle sims are hit-or-miss — black-hole, plasma and cloth one-shots often render dark or static (2.3–3.5); Not the strongest overall — the closed frontier (Fable 5) still tops the raw benchmarks; Inkling trades peak for ownership.
How does Goldie Bench score Fugu Ultra 1.1 vs Inkling?
Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.
Related comparisons
Other head-to-heads using the same scoring system:
Fugu Ultra 1.1 vs Fusion Inkling vs Fusion Fugu Ultra 1.1 vs Claude Opus 5 Inkling vs Claude Opus 5 Fugu Ultra 1.1 vs Hermes MoA Inkling vs Hermes MoA Fugu Ultra 1.1 vs GPT-5.6 Sol Inkling vs GPT-5.6 SolFull model pages: Fugu Ultra 1.1 · Inkling · back to the leaderboard
The same stack Julian uses
Run this stack yourself.
Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.
4,000+founders
258documented wins
38countries
$59/momonthly













































