Real head-to-head · same prompt, one shot

Fugu Ultra vs Grok 4.5

Sakana's multi-agent answer to Fusion — frontier ensemble without single-vendor risk. vs xAI's Grok 4.5 — the coding/agentic model, default in Grok Build. Tops SWE Marathon, ~4x more token-efficient than Opus 4.8, ~80 TPS.

Head-to-head verdict: Fugu Ultra wins 28–13.

Fugu Ultra · context272K tokens (free) · larger via paid tier
Grok 4.5 · context
Fugu Ultra · price$5 / 1M input · $30 / 1M output (Fugu Ultra)
Grok 4.5 · price$2 / 1M input · $6 / 1M output
Fugu Ultra · vendorSakana AI
Grok 4.5 · vendorxAI · Grok Build

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to Fugu Ultra and Grok 4.5, side by side, on 41 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

Fugu Ultra · Dispatched from Agent OS as the panel-ensemble alternative to OpenRouter Fusion. Bench scored by Claude judge against the same 42 prompts as every other model.

Grok 4.5 · Benched one-shot on the same GoldieBench game prompts as the field, with the threejs-game-director patterns baked into each prompt; weak builds iterated by Grok 4.5 itself (the model authors every fix, never hand-patched). Wired into the Agent OS as the newest engine.

Side-by-side on 49 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
Fugu Ultra
Grok 4.5
Game
Fugu Ultra on Arcade
🥈Grok 4.5 on Arcade
Game
Fugu Ultra on Crypt
🥈Grok 4.5 on Crypt
Game
Fugu Ultra on Dogfight
🥈Grok 4.5 on Dogfight
🥉Fugu Ultra on Dragonflight
🥈Grok 4.5 on Dragonflight
Fugu Ultra on Dragonrealm
🥇Grok 4.5 on Dragonrealm
Game
🥇Fugu Ultra on Game
🥈Grok 4.5 on Game
Fugu Ultra on Neonblaster
🥈Grok 4.5 on Neonblaster
Game
🥈Fugu Ultra on Neoncity
🥇Grok 4.5 on Neoncity
Game
Fugu Ultra on Neonracer
🥈Grok 4.5 on Neonracer
🥈Fugu Ultra on Nordiccrypt
🥈Grok 4.5 on Nordiccrypt
Game
Fugu Ultra on Outrun
🥇Grok 4.5 on Outrun
Game
Fugu Ultra on Pool
🥈Grok 4.5 on Pool
Game
Fugu Ultra on Racing
🥈Grok 4.5 on Racing
Game
🥇Fugu Ultra on Raycaster
🥈Grok 4.5 on Raycaster
Game
Fugu Ultra on Rpg
🥈Grok 4.5 on Rpg
Game
Fugu Ultra on Skyrim
🥈Grok 4.5 on Skyrim
🥉Fugu Ultra on Twilightvale
🥈Grok 4.5 on Twilightvale
Game
Fugu Ultra on Voxelcraft
🥈Grok 4.5 on Voxelcraft
Page
🥇Fugu Ultra on Landing
🥈Grok 4.5 on Landing
Page
Fugu Ultra on Webos
🥈Grok 4.5 on Webos
Sim
Fugu Ultra on Blackhole
🥇Grok 4.5 on Blackhole
Sim
🥈Fugu Ultra on Boids
🥈Grok 4.5 on Boids
Sim
Fugu Ultra on Cloth
🥈Grok 4.5 on Cloth
Sim
Fugu Ultra on Fluid
🥈Grok 4.5 on Fluid

Where Fugu Ultra beat Grok 4.5

The tasks where I gave Fugu Ultra a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Fireworks Visual
Fugu Ultra 9.0 · Grok 4.5 6.8 (+2.2) · winner · fireworks

What I saw: Ultra v2 (gap-fill) — click-to-launch fireworks. Smoke-test PASS with 26.3% pixel diff — among the most reactive builds.

Fugu Ultra 9.0 · Grok 4.5 7.0 (+2.0) · winner · dungeon depth

What I saw: Ultra v2 (gap-fill) — 61.5KB Nordic dungeon crawler with bloom + boss room. Smoke-test PASS with 22.8% pixel diff — highly reactive.

Game Game
Fugu Ultra 9.0 · Grok 4.5 7.2 (+1.8) · winner · most reactive

What I saw: Ultra v2 — juicy browser game. Smoke-test PASS with 24.7% pixel diff — one of the most reactive builds on the bench.

Fugu Ultra 9.0 · Grok 4.5 7.5 (+1.5) · winner · open-world depth

What I saw: Ultra v2 — 61.8KB open-world RPG (village, NPCs, weather, day/night). Smoke-test PASS. Densest Ultra build on the bench.

Landing Page
Fugu Ultra 9.0 · Grok 4.5 7.6 (+1.4) · winner · denser build

What I saw: Sakana Fugu Ultra shipped a 32KB Apple-keynote landing — bigger than Fusion's 20KB attempt at the same prompt. Animated mesh gradient, multi-section, polished. $0.32 vs Fusion's $1.30 for the same output — 4× cheaper, denser result.

Where Grok 4.5 beat Fugu Ultra

The tasks where I gave Grok 4.5 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Pool Game
Grok 4.5 7.8 · Fugu Ultra 6.5 (+1.3)

What I saw: One-shot: 3D pool table — racked balls, cue, pockets, STROKE/POWER HUD.

Grok 4.5 8.2 · Fugu Ultra 7.0 (+1.2)

What I saw: One-shot: Skyrim-style frozen open world that actually walks — multi-part third-person adventurer (hooded head, belt torso, arms, legs, sheathed sword), rolling snow terrain, near/mid/far low-poly pines, mountain silhouettes, health/stamina meters + compass + sword-state chip + d…

Wormhole Sim
Grok 4.5 8.2 · Fugu Ultra 7.0 (+1.2)

What I saw: wormhole tunnel of concentric glowing rings, warp/intensity sliders. Self-fixed a 'randomDirection is not a function' error. Stunning.

Fluid Sim
Grok 4.5 7.6 · Fugu Ultra 6.5 (+1.1)

What I saw: One-shot: particle fluid/curl-noise field, flow/viscosity sliders, glowing.

Outrun Game
Grok 4.5 8.1 · Fugu Ultra 7.0 (+1.1)

What I saw: One-shot: synthwave outrun driver — sunset, palm-lined road, cohesive HUD; premium retro feel.

Strengths & weaknesses I logged

Fugu Ultra

Strengths

  • SWE Bench Pro 73.7 · GPQA-D 95.5 · MRCRv2 93.6 — Sakana's published frontier-tier benchmark scores
  • Vendor-agnostic ensemble — opt out of specific providers for compliance / export-control
  • OpenAI-compatible API at api.sakana.ai — drop-in for existing tooling

Trade-offs

  • Panel orchestration adds latency — even a 'pong' burns ~2k orchestration tokens
  • Newer than Fusion; less community calibration on long-tail prompts

Grok 4.5

Strengths

  • SWE Marathon resolution #1: 29.0% (Opus 4.8 26.0, Fable 24.0)
  • ~4.2x more token-efficient than Opus 4.8 on SWE-Bench Pro (15,954 vs 67,020 avg output tokens); ~80 TPS
  • Strong one-shot game builds: gorgeous multi-part heroes + layered worlds + cohesive HUDs first try (dragonrealm, crypt, skyrim)

Trade-offs

  • Raycaster/FPS (doom) under-renders + walks out of bounds one-shot; needed multiple self-fix passes
  • Occasional TDZ/init bug blanks a build to black (racing) — recovered by the model itself in one pass
  • Not available in the EU until mid-July 2026

Pricing & context — the spec sheet

Spec Fugu Ultra Grok 4.5
VendorSakana AIxAI · Grok Build
Context window272,000 tokens with the standard rate. Calls exceeding 272K context are billed at the higher 'long-context' rates.xAI's smartest model, built for coding + agentic tasks; trained alongside Cursor. Default model in Grok Build. Benched here via OpenRouter (x-ai/grok-4.5).
Price$5 / 1M input · $30 / 1M output (Fugu Ultra)$2 / 1M input · $6 / 1M output
Pricing detailSakana's multi-agent orchestration: a single API call internally dispatches to multiple frontier models and synthesises the answer. Subscription plans run $20-$200/mo (Standard / Pro / Max); PAYG is $5/M input + $30/M output for Fugu Ultra. Direct competitor to OpenRouter Fusion's panel approach.~4.2x fewer output tokens than Opus 4.8 on SWE-Bench Pro (15,954 vs 67,020 avg) and served at ~80 TPS, so real cost/latency is well below the sticker. Free for a limited time in Grok Build + Cursor.
Release2026-06-152026-07-08
Bench coverage42/42 scored · avg 7.94/1048/50 scored · avg 7.60/10

The verdict — which should you pick?

Across 41 scored shared tasks, the averages are essentially tied — Fugu Ultra 7.96 vs Grok 4.5 7.68. This isn't the comparison where one wins; it's the comparison where you pick based on context, pricing, and what you're actually trying to ship.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire Fugu Ultra and Grok 4.5 both into the Agent Operating System and dispatch each from the kanban by task type — teams that want fusion-class quality but need a different vendor risk profile → Fugu Ultra, one-shot end-to-end app + game builds from a single prompt → Grok 4.5. That's the same setup I run for the 4,000+ founders inside the AI Profit Boardroom.

FAQ — Fugu Ultra vs Grok 4.5

Which is better, Fugu Ultra or Grok 4.5?

On Goldie Bench, Fugu Ultra averages 7.96/10 across the shared tasks, with 6 gold, 6 silver, 5 bronze overall. Grok 4.5 averages 7.68/10, with 12 gold, 34 silver, 2 bronze. Fugu Ultra wins the head-to-head 28–13.

How much does Fugu Ultra cost vs Grok 4.5?

Fugu Ultra: Sakana's multi-agent orchestration: a single API call internally dispatches to multiple frontier models and synthesises the answer. Subscription plans run $20-$200/mo (Standard / Pro / Max); PAYG is $5/M input + $30/M output for Fugu Ultra. Direct competitor to OpenRouter Fusion's panel approach. Grok 4.5: ~4.2x fewer output tokens than Opus 4.8 on SWE-Bench Pro (15,954 vs 67,020 avg) and served at ~80 TPS, so real cost/latency is well below the sticker. Free for a limited time in Grok Build + Cursor.

What's the context window for Fugu Ultra vs Grok 4.5?

Fugu Ultra has a 272,000 tokens with the standard rate. Calls exceeding 272K context are billed at the higher 'long-context' rates. context window. Grok 4.5 has a xAI's smartest model, built for coding + agentic tasks; trained alongside Cursor. Default model in Grok Build. Benched here via OpenRouter (x-ai/grok-4.5). context window.

When should I pick Fugu Ultra over Grok 4.5?

Pick Fugu Ultra for: Teams that want Fusion-class quality but need a different vendor risk profile; Operators avoiding export-controlled providers (Sakana emphasises this in their pitch); Deep-research workflows where ensemble verdicts beat single-model answers. The trade-off is the weaknesses we logged on the bench: Panel orchestration adds latency — even a 'pong' burns ~2k orchestration tokens; Newer than Fusion; less community calibration on long-tail prompts.

When should I pick Grok 4.5 over Fugu Ultra?

Pick Grok 4.5 for: One-shot end-to-end app + game builds from a single prompt; Cost/latency-sensitive agentic coding loops (token-efficient + fast); Office-work automation (Excel/PowerPoint/Word via Grok Build). The trade-off is the weaknesses we logged on the bench: Raycaster/FPS (doom) under-renders + walks out of bounds one-shot; needed multiple self-fix passes; Occasional TDZ/init bug blanks a build to black (racing) — recovered by the model itself in one pass; Not available in the EU until mid-July 2026.

How does Goldie Bench score Fugu Ultra vs Grok 4.5?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 4,000+ founders shipping with it every day all live inside the AI Profit Boardroom.

4,000+founders
258documented wins
38countries
$59/momonthly