Real head-to-head · same prompt, one shot

GLM-5.2 vs Gemma-4 12B Coder

The never-forgets agent — 1M context, open weights. vs The free, offline coder — trained only on code that passed its tests.

Head-to-head verdict: GLM-5.2 wins 4–0.

GLM-5.2 · context1M tokens
Gemma-4 12B Coder · context256K tokens
GLM-5.2 · priceOpen weights · free for individuals
Gemma-4 12B Coder · priceFree · runs locally
GLM-5.2 · vendorZhipu / Z.ai
Gemma-4 12B Coder · vendorCommunity (Gemma-4 · local)

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to GLM-5.2 and Gemma-4 12B Coder, side by side, on 5 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

GLM-5.2 · Default model inside Agent OS for any task that touches a long context — codebase Q&A, multi-file refactors, agent memory replay.

Gemma-4 12B Coder · Wired into the Agent OS local engine (Local chat + Local Hermes Engine + Agent Kanban) as the free, offline coder. Scored by Claude judge against the same one-shot prompts every other model ran.

Side-by-side on 32 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
GLM-5.2
Gemma-4 12B Coder
Game
🥉GLM-5.2 on Arcade
Gemma-4 12B Coder on Arcade
Page
🥇GLM-5.2 on Landing
Gemma-4 12B Coder on Landing
Sim
GLM-5.2 on Galaxy
Gemma-4 12B Coder on Galaxy
Sim
🥈GLM-5.2 on Solar
Gemma-4 12B Coder on Solar
Visual
GLM-5.2 on Plasma
Gemma-4 12B Coder on Plasma
Game
GLM-5.2 on Dogfight
— not attempted —
Game
GLM-5.2 on Doom
— not attempted —
GLM-5.2 on Dragonflight
— not attempted —
GLM-5.2 on Dragonrealm
— not attempted —
GLM-5.2 on Neonblaster
— not attempted —
Game
🥇GLM-5.2 on Neoncity
— not attempted —
Game
GLM-5.2 on Neonracer
— not attempted —
GLM-5.2 on Nordiccrypt
— not attempted —
Game
🥇GLM-5.2 on Outrun
— not attempted —
Game
GLM-5.2 on Pool
— not attempted —
Game
GLM-5.2 on Racing
— not attempted —
Game
GLM-5.2 on Raycaster
— not attempted —
Game
GLM-5.2 on Rpg
— not attempted —
GLM-5.2 on Twilightvale
— not attempted —
Game
GLM-5.2 on Voxelcraft
— not attempted —
Page
GLM-5.2 on Webos
— not attempted —
Sim
🥉GLM-5.2 on Blackhole
— not attempted —
Sim
GLM-5.2 on Cloth
— not attempted —
Sim
🥇GLM-5.2 on Fluid
— not attempted —

Where GLM-5.2 beat Gemma-4 12B Coder

The tasks where I gave GLM-5.2 a higher 0–10 score on the same prompt — with the actual commentary from my source guides.

Solar Sim
GLM-5.2 8.5 · Gemma-4 12B Coder 2.5 (+6.0)

What I saw: Three genuinely good space sims. Opus tilts the orbits into real 3D with a bloom-heavy sun and Saturn's rings. GLM's is the most product-like — labelled planets, orbit and label toggles, a clean HUD. Kimi's is a tidy tilted-orbit system with rings and a deep starfield. Opus and G…

Galaxy Sim
GLM-5.2 8.0 · Gemma-4 12B Coder 5.0 (+3.0)

What I saw: Opus built a proper interactive 3D galaxy — drag to orbit a 7,000-star cloud around a glowing core. Kimi's is the prettiest single frame: a clean tilted spiral disk with rainbow arms. GLM's runs on a canvas with a slick NGC-style HUD and zoom, just less dramatic at a glance. Thre…

Arcade Game
GLM-5.2 8.0 · Gemma-4 12B Coder 6.0 (+2.0)

What I saw: All three shipped a genuinely juicy game. Opus's breakout had the most game-feel — particle bursts and a live combo. Kimi's breakout was clean and solid. GLM went its own way with fullscreen neon asteroids. The closest of the practical five.

Landing Page
GLM-5.2 9.0 · Gemma-4 12B Coder 7.0 (+2.0) · tie · top

What I saw: Funniest result of the lot: GLM and Opus independently produced near-identical premium 'Introducing Nova 1 — Intelligence, reimagined / distilled' keynote pages — gradient hero, full nav, pricing tiers. A dead heat. Kimi's was a plainer set of feature cards.

Strengths & weaknesses I logged

GLM-5.2

Strengths

  • 1M-token context window — best-in-class long-document and large-codebase work
  • Open weights — runs locally, no vendor lock-in, no token meter
  • Top of the bench for cinematic visuals (neon city, synthwave, voxel runner)

Trade-offs

  • Faceplanted on the Goldie Bench raycaster — the engine was great but it spawned the player inside a wall
  • First-shot reliability lags Opus by a hair on consistency

Gemma-4 12B Coder

Strengths

  • Runs 100% free + offline on a consumer Mac (Q4_K_M, 7.4GB) — no API, no rate limits, nothing leaves the machine
  • Test-verified training (Composer 2.5 + Fable 5) — shipped a clean SaaS landing page and a working particle galaxy one-shot
  • Fast on Apple Silicon — 2.4s cold start, ~35 tokens/sec on an M4 Max

Trade-offs

  • Half its one-shots shipped broken on the bench — a missing canvas append, a missing render loop, and an uncompiled WebGL shader
  • Far below frontier models on complex 3D / WebGL / games — strongest on pages and simple canvas work, not simulations

Pricing & context — the spec sheet

Spec GLM-5.2 Gemma-4 12B Coder
VendorZhipu / Z.aiCommunity (Gemma-4 · local)
Context window1,000,000 tokens256,000 tokens
PriceOpen weights · free for individualsFree · runs locally
Pricing detailOpen-weights release: weights downloadable from Hugging Face for self-hosting, or runnable for free on z.ai for individuals (commercial use has separate licensing).A community fine-tune of Google's Gemma-4 12B (xentriom/gemma-4-12B-coder-fable5-composer2.5-v1), Apache-2.0. Free to download and run 100% offline on your own Mac via Ollama — no API, no per-token bill. The Q4_K_M build is 7.4GB.
Release2026-06-142026-06
Bench coverage13/31 scored · avg 8.23/106/6 scored · avg 4.25/10

The verdict — which should you pick?

Across 4 scored shared tasks, GLM-5.2 averaged 8.38/10, beating Gemma-4 12B Coder's 5.12/10 by 3.25 points. Pick GLM-5.2 when the build has to ship on the first prompt and you can afford the trade-offs in the comparison below.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire GLM-5.2 and Gemma-4 12B Coder both into the Agent Operating System and dispatch each from the kanban by task type — long-context agent loops — pasting a whole codebase into one prompt → GLM-5.2, free, private, offline coding where nothing can leave your machine → Gemma-4 12B Coder. That's the same setup I run for the 3,600+ founders inside the AI Profit Boardroom.

FAQ — GLM-5.2 vs Gemma-4 12B Coder

Which is better, GLM-5.2 or Gemma-4 12B Coder?

On Goldie Bench, GLM-5.2 averages 8.38/10 across the shared tasks, with 5 gold, 1 silver, 2 bronze overall. Gemma-4 12B Coder averages 5.12/10, with 0 gold, 0 silver, 0 bronze. GLM-5.2 wins the head-to-head 4–0.

How much does GLM-5.2 cost vs Gemma-4 12B Coder?

GLM-5.2: Open-weights release: weights downloadable from Hugging Face for self-hosting, or runnable for free on z.ai for individuals (commercial use has separate licensing). Gemma-4 12B Coder: A community fine-tune of Google's Gemma-4 12B (xentriom/gemma-4-12B-coder-fable5-composer2.5-v1), Apache-2.0. Free to download and run 100% offline on your own Mac via Ollama — no API, no per-token bill. The Q4_K_M build is 7.4GB.

What's the context window for GLM-5.2 vs Gemma-4 12B Coder?

GLM-5.2 has a 1,000,000 tokens context window. Gemma-4 12B Coder has a 256,000 tokens context window.

When should I pick GLM-5.2 over Gemma-4 12B Coder?

Pick GLM-5.2 for: Long-context agent loops — pasting a whole codebase into one prompt; Cinematic visual builds — landing pages, voxel scenes, synthwave runners; Anyone who needs to run a frontier coder locally for $0. The trade-off is the weaknesses we logged on the bench: Faceplanted on the {{SITE_NAME}} raycaster — the engine was great but it spawned the player inside a wall; First-shot reliability lags Opus by a hair on consistency.

When should I pick Gemma-4 12B Coder over GLM-5.2?

Pick Gemma-4 12B Coder for: Free, private, offline coding where nothing can leave your machine; Landing pages, simple canvas builds, and code you'll review before shipping; Anyone who wants a $0 local coder wired into their Agent OS. The trade-off is the weaknesses we logged on the bench: Half its one-shots shipped broken on the bench — a missing canvas append, a missing render loop, and an uncompiled WebGL shader; Far below frontier models on complex 3D / WebGL / games — strongest on pages and simple canvas work, not simulations.

How does Goldie Bench score GLM-5.2 vs Gemma-4 12B Coder?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 3,600+ founders shipping with it every day all live inside the AI Profit Boardroom.

3,600+founders
258documented wins
38countries
$100k+/mocommunity MRR