Real head-to-head · same prompt, one shot

LongCat-2.0 vs Kilo Code

The open 1.6T MoE that builds — a frontier coder trained on non-Nvidia ASIC superpods. vs Fable 5-class intelligence at ~59% less. The split-the-cost play.

LongCat-2.0 · context1M tokens
Kilo Code · contextVaries (Kilo dispatches across models)
LongCat-2.0 · priceOpen weights · free web chat · API
Kilo Code · price~59% less than Fable 5 solo
LongCat-2.0 · vendorMeituan
Kilo Code · vendorKilo

What I tested — same prompt, two models

I run the same fixed prompt set through every new model the day it drops — same string, one shot, single HTML file out — and I score the result 0–10 on whether it ran, how close it hit the brief, and how good it looked. Below is what came out when I gave the exact same prompts to LongCat-2.0 and Kilo Code, side by side, on 0 shared tasks inside the Agent Operating System.

Both models were given identical prompts inside the Agent Operating System — no help, no iteration, no "best of N" tricks. I run each prompt once, save the HTML file the model produces, and score it 0–10 on whether it ran, how close it hit the brief, and how good it looked. The scoring is mine. The verdicts below are pulled from my source comparison guides at agentos.guide where I publish every score and the reasoning behind it.

LongCat-2.0 · Run through the free longcat.chat web chat (the API key had no token quota), driven with the local-model-tester GoldieBench prompts; every build render-verified + playtested (verify-move.js: walks + looks + zero errors) before scoring. Slots into the Agent OS as an open frontier coder via its OpenAI-compatible API or the Claude Code / OpenClaw / Hermes harnesses.

Kilo Code · Used inside Agent OS as a routing layer: Fable 5 generates the plan, cheaper models execute. Bench scoring pending a head-to-head comparison.

Side-by-side on 4 shared tasks

Click any cell to play that model's actual one-shot attempt. Medals are derived from my 0–10 scores per task (highest = 🥇, second = 🥈, third = 🥉).

Task ↓
LongCat-2.0
Kilo Code
Game
🥉LongCat-2.0 on Crypt
— not attempted —
🥉LongCat-2.0 on Dragonrealm
— not attempted —
Game
🥈LongCat-2.0 on Skyrim
— not attempted —
Game
LongCat-2.0 on Voxelcraft
— not attempted —

Strengths & weaknesses I logged

LongCat-2.0

Strengths

  • One-shot GoldieBench: 3 of 4 flawless playable 3D builds (Dragon Realm 8.5, Skyrim 8.5, Crypt 8.0); Voxel Craft built one-shot but needed a 1-line camera fix (7.5) — avg 8.1
  • 1.6T-param MoE (~48B active/token) with LongCat Sparse Attention + a 1M-token window — built for long-horizon agentic + coding tasks
  • Open weights, deeply integrated with Claude Code, OpenClaw and Hermes — a free frontier-class coder to slot into the Agent OS

Trade-offs

  • The direct API key we were given had near-zero token quota, so we ran it through the free web chat rather than the API
  • One camera-framing miss: Voxel Craft loaded facing away from the world (sky-only) until a one-line yaw/pitch patch pointed it at the terrain

Kilo Code

Strengths

  • Kilo's own rubric: Fable 5 plan = 9.1/10, GPT-5.5 plan = 8.3/10 — Kilo isolates where the intelligence actually lives
  • Plan quality stays high while execution cost drops
  • Drop-in for Agent OS — Kilo Split framework already wired

Trade-offs

  • Adds routing complexity — two model providers in one workflow
  • No per-task goldiebench head-to-heads yet

Pricing & context — the spec sheet

Spec LongCat-2.0 Kilo Code
VendorMeituanKilo
Context window1,000,000 tokens (LongCat Sparse Attention)Varies — Kilo splits planning from execution across multiple models
PriceOpen weights · free web chat · API~59% less than Fable 5 solo
Pricing detailLongCat-2.0 is open-sourced (weights on Hugging Face + GitHub) and served via the longcat.chat web chat plus an OpenAI-compatible API (model id 'LongCat-2.0' at api.longcat.chat/openai/v1). It's a 1.6T-parameter MoE with ~48B activated per token, trained entirely on AI ASIC superpods (>50K accelerators, 35T+ tokens, no rollbacks). Note: the direct API key we were handed shipped with zero token quota ('Token 额度不足'), so every build here was run through the free web chat. Vendor: Meituan.Kilo Code is a routing layer that splits planning (heavy model) from execution (cheaper model) so you get Fable-5-class plans driving GPT-5.5-class builds. Total spend lands at ~59% less than running Fable 5 end-to-end.
Release2026-062026-06-16
Bench coverage4/4 scored · avg 8.12/100/0 scored · avg —

The verdict — which should you pick?

Not enough scored shared tasks yet for a head-to-head average. The live demos for both are on the matrix above — play them and form your own opinion.

If you only run one of these inside your stack, the head-to-head average above is the call. If you can run both, my honest play is to wire LongCat-2.0 and Kilo Code both into the Agent Operating System and dispatch each from the kanban by task type — one-shot single-file 3d / html / game builds inside the agent os → LongCat-2.0, cost-conscious operators who run high-volume agent loops → Kilo Code. That's the same setup I run for the 3,600+ founders inside the AI Profit Boardroom.

FAQ — LongCat-2.0 vs Kilo Code

Which is better, LongCat-2.0 or Kilo Code?

On Goldie Bench, LongCat-2.0 averages no scored verdicts yet across the shared tasks, with 0 gold, 1 silver, 2 bronze overall. Kilo Code averages no scored verdicts yet, with 0 gold, 0 silver, 0 bronze. Not enough scored shared tasks yet to call a winner.

How much does LongCat-2.0 cost vs Kilo Code?

LongCat-2.0: LongCat-2.0 is open-sourced (weights on Hugging Face + GitHub) and served via the longcat.chat web chat plus an OpenAI-compatible API (model id 'LongCat-2.0' at api.longcat.chat/openai/v1). It's a 1.6T-parameter MoE with ~48B activated per token, trained entirely on AI ASIC superpods (>50K accelerators, 35T+ tokens, no rollbacks). Note: the direct API key we were handed shipped with zero token quota ('Token 额度不足'), so every build here was run through the free web chat. Vendor: Meituan. Kilo Code: Kilo Code is a routing layer that splits planning (heavy model) from execution (cheaper model) so you get Fable-5-class plans driving GPT-5.5-class builds. Total spend lands at ~59% less than running Fable 5 end-to-end.

What's the context window for LongCat-2.0 vs Kilo Code?

LongCat-2.0 has a 1,000,000 tokens (LongCat Sparse Attention) context window. Kilo Code has a Varies — Kilo splits planning from execution across multiple models context window.

When should I pick LongCat-2.0 over Kilo Code?

Pick LongCat-2.0 for: One-shot single-file 3D / HTML / game builds inside the Agent OS; Long-context, repo-level edits + automated agentic task execution; A free, open, frontier-class coder to drop into the Model-Proof System. The trade-off is the weaknesses we logged on the bench: The direct API key we were given had near-zero token quota, so we ran it through the free web chat rather than the API; One camera-framing miss: Voxel Craft loaded facing away from the world (sky-only) until a one-line yaw/pitch patch pointed it at the terrain.

When should I pick Kilo Code over LongCat-2.0?

Pick Kilo Code for: Cost-conscious operators who run high-volume agent loops; Multi-step workflows where the plan is the expensive part; Teams already paying for Fable 5 who want to keep the plan but drop the execution bill. The trade-off is the weaknesses we logged on the bench: Adds routing complexity — two model providers in one workflow; No per-task goldiebench head-to-heads yet.

How does Goldie Bench score LongCat-2.0 vs Kilo Code?

Every demo on this page was built by Julian Goldie inside the Agent Operating System — same fixed prompt for both models, one shot, single HTML file out. Each result gets a 0–10 score on whether it ran, how close it hit the brief, and how good it looked. The highest score on each task gets gold; second gets silver; third gets bronze. See methodology for full provenance.

The same stack Julian uses

Run this stack yourself.

Every demo on this bench was built inside the Agent Operating System — one prompt, one shot, single HTML file out. The Agent OS, the prompts, the templates, the weekly walkthroughs and 3,600+ founders shipping with it every day all live inside the AI Profit Boardroom.

3,600+founders
258documented wins
38countries
$59/momonthly